Contents:
- Abilities
- Gameplay
- Field Recon
- Weapons & Armor
- Combat Tactics
- Specializations
- Companions
- Species
- Starships
- Screenshots
The Bounty Hunter is the greedy, selfish, doesn’t care who has to die to get the job done type of character. While the Sith Empire would rather those that work for them being a part of the Empire, they make exceptions when it comes bounty hunters who get the job done. The bounty hunter has to understand that there is no one in this galaxy that they can trust completely because credits are the most important thing to a bounty hunter. If the bounty hunter messes up, his best friend could be the one the Empire hires to kill him off. Chances off, that best friend will do it if the pay is right.
For combat, the Bounty Hunter relies on strong armor to protect against damage. They come to the field with the strongest weapons available, but also make sure to have some backup gadgets just in case. They don’t want to come to the stage without all of their bases covered. Preparation is key to the bounty hunter. Using their rocket pack, they are able to rise above the field and shoot down onto their enemies when the bounty hunter achieves the correct level. The bounty hunter is the equivalent to the Trooperclass.
Bounty Hunter Abilities
Starting Abilities
Name | Description |
Rapid Shots | A quick stream of blasts causing moderate damage. |
Missle Blast | Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first target, and a lesser amount to enemies within a 5m radius. The ability can hit up to 3 targets. |
Flame Thrower | Torches everything in a 10 meter cone with a flamethrower, inflicting low damage every second for a maximum of 4 seconds. Lesser enemies are stunned while taking damage. |
Vent Heat | Rapidy vent built up heat. |
Recharge & Reload | Regenerates health and vents heat while channeling. Not usable in combat. |
Trainable Abilities
Name | Level | Description |
Electro Dart | 4 | Fire an electro dart from the wrist mounted-bracer at the target that causes them to be overloaded with electricity and stunned for 5 seconds. |
Rail Shot | 6 | Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned, sleeping, burning) target. |
Death From Above | 8 | The Bounty Hunter flies to a safe distance and lobs missiles at the selected ground region. All targets in this area take damage. The first rocket knocks all targets to the ground. |
Flame Thrower (Rank 2) | 10 | Torches everything in a 10 meter cone with a flamethrower, inflicting low damage every second for a maximum of 4 seconds. Lesser enemies are stunned while taking damage. |
Power Shot | 14 | Special blaster attack that does moderate damage. |
Energy Shield | 18 | A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds. |
Determination | 18 | Removes all movement impairing effects. |
Chaff Flare | 20 | Fires several flares at the target area revealing any stealthers. Flares last for 10 seconds. |
Oil Slick | 24 | The Bounty Hunter fires oil out of his left bracer in a cone in front of him. Targets affected are snared and have their elemental resistances lowered. |
Electric Shield | 28 | A shield surrounds the Bounty Hunter that returns a small electric charge as damage to all attackers. Effect can only occur once every 2 seconds. Lasts 30 seconds. |
Rocket Punch | 32 | Close range attack that knocks the target back and does light damage. Useful when enemies are close and the Bounty Hunter needs to establish range. |
Interceptor Shield | 40 | The Bounty Hunter engages his shield generator to lower his threat on any targets that hit the shield. |
Thermal Detonation | 46 | Lobs a thermal detonator at the target sticking to them and exploding for high damage when they die. Target must die within 15 seconds for the explosion to happen. |
Bounty Hunter Gameplay Video
Field Recon
Bounty Hunters come and go as they wish across the galaxy, some working alone, others in groups. Though not uncommon for them to pursue targets in the core worlds, the majority of any Bounty Hunter’s work takes place in the Outer Rim where wary and elusive targets often seek places where they can ‘drop off the radar’.
Weapons & Armor
Preparation is the Bounty Hunter’s best defense, and cutting-edge protective gear is standard equipment for most Bounty Hunters. Artisans spend months and even years hand-crafting the Bounty Hunters heavy armor to ensure it offers superior resistance to all manner of weaponry, and that each suit will still allow maximum flexibility and versatility. Offense is just as critical as defense, however, and powerful weaponry is necessary for any Bounty Hunter who might have to shoot his way out of a messy situation. It’s not unheard of for a Bounty Hunter to spend as many credits on an advanced blaster as others might spend to purchase an entire starship.




Progression Trailer
Combat Tactics
Whether working for credits or principle, the Bounty Hunter pursues his targets with dogged determination and methodical precision. Bounty Hunters are renowned for their versatility on the battlefield and their ability to go toe-to-toe with force-users. Their legendary abilities in this arena have earned them the nickname “Jedi Killers“. Whoever they must face, however, the Bounty Hunter comes armed with the most-advanced weaponry on the black market, packing heavy firepower but always keeping a variety of tricks and gadgets ready to go.
Specializations (advanced classes)
Powertech
- Flamethrower
- Defense / Energy Shields
- Tank
Powertech Skill Trees
The two Powertech skill trees are Shield Tech and Advanced Prototype. The shared Powertech and Mercenary skill tree is Firebug.
- Shield Tech – Further boosts the Powertech’s defensive technology, allowing him to soak up attacks.
- Advanced Prototype – The latest technology makes the Powertech a versatile fighter against any enemy.
- Firebug – The Firebug concentrates on burning their opponents with missiles and technology.
More about Powertech
Mercenary
- Dual Wield Guns
- Missiles
- Ranged DPS
- Healing
Mercenary Skill Trees
The two Mercenary skill trees are Arsenal and Bodyguard. The shared Mercenary and Powertech skill tree is Firebug.
- Arsenal – Uses advanced rocketry and specializes in taking down their targets quickly.
- Bodyguard – Gives the Bounty Hunter skills and technology to heal and restore his allies.
- Firebug – Upgrades the Bounty Hunter’s weapons to deal more damage his enemies.
More about Mercenary
Companions
Mako
- Species: Female Human
- Planet: Hutta
- Ranged healing
- Medium armor
- Crew Skills: +5 Cybertech Efficiency, +15 Slicing Efficiency
Blizz
- Species: Male Jawa
- Planet: Hoth
- Ranged Tank
- Heavy Armor
- Crew Skill: +15 Armormech Efficiency, +1 Armstech Critical
Skadge
- Species: male Houk
- Planet: Belsavis
- Melee tank
- Heavy armor
- Flamethrower Kit
- Crew Skills: +10 Scavenging Efficiency, +2 Treasure Hunting Critical
Torian Caldera
- Species: Male Mandalorian
- Planet: Taris
- Melee Tank
- Heavy Armor
- Starts with Ground Slam Kit
- Special: AoE flame swipe taunt
- Crew Skills: +10 Research Efficiency, +2 Bioanalysis Critical
Gault
- Species: male Devorian
- Planet: Tattooine
- Ranged DPS
- Medium Armor
- Crew Skills: +10 Underworld Trading Efficiency, +2 Biochem Critical
2V-R8
A companion droid that comes with your ship. He can only be used for crew skills and missions.
Species
- Human
- Zabrak
- Chiss
- Rattataki
- Cyborg
Starships
Bounty Hunters use D5-Mantis starship:
A rare, best-in-class vessel, the D5-Mantis is an alpha predator in the cold depths of space. Designed to meet the hefty demands of a much larger interdiction vessel, the Mantis has a compact frame and above all– is built to fight.