- Field Recon
- Weapons & Armor
- Combat Tactics
The Jedi is a paradox in itself. On one hand, their entire lives are devoted to combat and battle. On the other hand, their entire purpose is to promote peace in the galaxy. In other words, they promote peace through their lightsaber. If someone is getting in the way of peace, a Jedi will try and negotiate; however, if they become a threat, they will just as easily pull their lightsaber and do battle. They spend their lives devoted to learning the Force and their weapon, but when a threat comes to the Republic, they are the valiant Knight fighting off the foes.
Their armament is typical for a Jedi: a simple looking lightsaber. Known for blue lightsabers like Obi-Wan-Kenobi, the Jedi Knight likes simple; however, is not adverse to putting on entire suits of armor to protect their bodies when doing battle against a formidable foe. Having trained from a young age, the Jedi Knight can rely on the force to add a mixture of incredible lightsaber maneuvers as well as force pushes and holds. The Jedi Knight is a pivotal part of a battle because he can defend allies and attack foes that are doing too much damage. A very epic character to play as.
- Lightsaber Throw
- Force Push
- Force Jump “Force Leap”
- Master Strike
|Strike||Inflicts your weapon damage spread across a series of quick melee attacks.|
|Slash||Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.|
|Force Vitality||Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.|
|Introspection||Restores health to the player while channeling|
|Quick Travel||Takes you to your current bind point.|
|Weapon Proficiency: Lightsaber||Able to equip training sabers and standard single bladed lightsabers.|
|Weapon Proficiency: Vibrosword||Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.|
|Armor Proficiency: Heavy||Able to equip heavy combat armor.|
|Force Leap||Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage.|
|Sweep||Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.|
|Overhead Slash||Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.|
|Slash (Rank 2)||Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.|
|Saber Ward||Increases the Knight’s chance to parry melee and ranged attacks by 60% for 15 seconds.|
|Master Strike||Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.|
|Destruction||Destroys the targeted destructible container.|
|Force Vitality (Rank 2)||Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.|
|Soresu Form||While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.|
|Combat Focus||Immediately grants the Knight 6 focus|
|Sprint||Increase your speed and that of your companion by 20%|
|Resolve||Breaks the Knight out of all movement impairment effects|
|Force Pull||Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.|
|Saber Throw||Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.|
|Ataru Form||While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.|
|Blade Storm||Use the force to project a wave of energy towards the target, dealing moderate damage.|
|Valorous Call||Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.|
|Cyclone Attack||Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.|
The Jedi Knight’s graceful movements are awesome to behold. Freezing a moment in this display captures the deep commitment underlying the Jedi’s dazzling abilities. Though a Jedi Knight’s life is filled with battle and adventure, the Knight’s heart is dedicated to peace and service. An ironic observation to some, but greater wisdom suggests it is the Jedi Knights’ humble devotion which makes them so likely to become such famous heroes.
The galaxy has been plagued by war for decades, and despite the Treaty of Coruscant, the Jedi have no delusions about the constant danger. Though traditional Jedi robes range from light cloth to thick leathers, many Jedi Knights also wear parts or entire suits of heavy armor when going into battle.
Whether defending allies by deflecting a barrage of blaster-fire or charging in to challenge a Sith Lord, the Knight’s role is crucial in any conflict. The Jedi Knight enjoys the benefit of ancient teachings that have been passed down through hundreds of generations. Combining these time-tested maneuvers with the natural guidance of the Force, the Knight is capable of achieving extraordinary feats.
Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.
- Dual Wield Saber
- Saber fighting specialist
- Melee DPS
Sentinel Skill Trees
The two Sentinel skill trees are Watchman and Combat. The shared Sentinel and Guardian skill tree is Focus.
- Watchman – The Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.
- Combat – Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.
- Focus – Specializes in advanced force techniques and the Shii-Cho lightsaber form.
A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to amazing feats, making them invaluable for conflicts of any size.
- Single Saber / Heavy Armor
- Leadership / Party Buffs
Guardian Skill Trees
The two Guardian skill trees are Vigilance and Defense. The shared Guardian and Sentinal skill tree is Focus.
- Vigilance – Orovides greater skill in single-blade offense and the ability to take enemies down quickly.
- Defense – Allows the Guardian to more effectively withstand enemy attacks and protect allies.
- Focus – Specializes in advanced Force techniques and the Shii-Cho lightsaber form.
- Species: Astromech Droid
- Planet: Typhon
- Ranged tank
- Uses Blaster Rifle and grenades
- Crew Skills: cartography and data slicing
- Species: Female Human
- Planet: Courscant
- Melee DPS with dual or single lightsaber
- AoE sweep ability and stun
- Crew Skills: +5 Synthweaving Critical, +1 Research Critical
- Species: Male Human
- Planet: Balmora
- Ranged Healer
- Uses Pistol as a weapon
- Crew Skills: +5 Underworld Trading Efficiency, +5 Biochem Critical
- Species: Male Chagrian
- Planet: Hoth
- Ranged Tank
- Heavy Armor
- Sniper rifle
- Special is AoE barrage
- Crew Skills: +10 Armstech Efficiency, +10 Scavenging Efficiency
- Species: male Sith Pureblood
- Planet: Hoth
- Melee DPS & tanking
- Heavy armor
- Weapons: Lightsaber, Shield Generator
- Crew Skills: +10 Artifice Efficiency, +10 Archaeology Efficiency
The following five species can play as Jedi Knight:
Click here to read more information about Defender, the starship available to Jedi Knights.