Contents:
- Trooper Abilities
- Trooper Gameplay
- Field Recon
- Weapons & Armor
- Combat Tactics
- Specializations
- Companions
- Species
- Starships
- Screenshots
The Trooper is the heavy soldier of the Republic. As a member of the Republic Special Forces, they will either be seen in very small squads or, if they are especially daring, all by themselves, wrecking mayhem on the Sith Empire. Between very heavy armor that still allows great mobility and powerful blaster rifles, going against a Republic trooper is not an easy feat. It requires the ability to get past the consistent barrage of laser fire, the grenades, as well as the overall strong abilities that come with being known as the best soldiers in the entire Republic.
Unlike other classes that might hide and slowly move up to attack, the Republic Trooper isn’t afraid of a little dirt. He runs head on into battle, his blaster rifle killing as he goes, clearing a path for those to follow. Because of his heavy armor, he can take damage and not actually feel it. If, while on the battlefield, you see a lone soldier running towards the Sith base, chances are, it is a Republic special forces trooper who is going to conquer that area.
Trooper Abilities
Starting Abilities
Name | Description |
Hammer Shot | Fires a series of hammering shots that deal weapon damage to the target. |
Fast Reload | Reload 6 cells into the Trooper’s weapon. |
Stockstrike | Strikes the target with the butt of the rifle, dealing low damage and knocking it down for 5 seconds. |
Recharge & Reload | Fully reload the Trooper’s weapon, one cell at a time. Heals the Trooper and his companions. |
Trainable Abilities
Name | Level | Description |
Full Auto | 4 | Fires a continuous stream of bolts that deal heavy damage for up to 6 seconds. A weaker foe caught in the blaster fire is stunned for the duration. |
Stockstrike (Rank 2) | 8 | Strikes the target with the butt of the rifle, dealing low damage and knocking it down for 5 seconds. |
Incendiary Round | 8 | Launches an incendiary projectile, setting the target ablaze for moderate damage over 5 seconds, with a chance to burn additional nearby targets. |
Explosive Round | 8 | Fires a heavy round from the rifle that deals X to the primary target and Y damage to up to 3 targets within 8 meters. If the primary target is a weak or standard enemy, it is knocked to the ground. |
Concussion Charge | 14 | Pushes nearby enemies back away from the Trooper. |
Tenacity | 14 | Removes the Trooper from any stun, fear or movement impairing effects. |
Adrenaline Rush | 24 | Gives the player a boost to their max. hitpoints for 10 seconds. Heals the player for as many hitpoints as the ability increases the limit by. |
Defensive Tactics | 28 | Increases the maximum health of all nearby party members while active. Only one tactic ability may be active at once. |
Reserve Mag | 32 | Instant reload. Gives the trooper a full ammo bar. |
Offensive Tactics | 38 | Increases the critical hit chance of all nearby party members while active. Only one tactic ability may be active at once. |
Supression | 40 | Triggers a 3 second global cooldown on your target. |
Hold the Line | 42 | Grants temporary immunity from all knockdowns, knockbacks, or other ballistic events. |
Request Reinforcements | 46 | The Trooper summons additional Republic soldiers to his aid. The soldiers fight alongside the Trooper for 1 minute. |
Trooper Gameplay
The Trooper is a heavily armored class able to tank extremely well, but also heal and do significant damage. It has solid crowd control abilities as well as AoE. Its primary stats are Agility, Endurance and Cunning. Basic attacks on the Trooper do not consume any ammo, but most others do. Your ammo pool is set to 12, and you regenerate 6 ammo every 9 seconds.
Trooper Gameplay Video
Field Reconnaissance
Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon, however, to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.
Weapons & Armor
The Republic’s experiments with a new generation of heavy blaster rifles have proven successful, sparking a galaxy-wide trend towards larger, more powerful and more versatile armaments. It takes a great deal of strength and training, however, to wield these war machines, so they’re rarely used outside the military. Republic engineers have also worked overtime fashioning new defensive gear for the Republic’s most elite soldiers, armor suits that provide maximum protection and flexibility in multiple environments.



Progression Trailer
Combat Tactics
Whether fighting as part of a small strike squad or at the forefront of a larger force, the Trooper can unleash unrivaled firepower against his enemies. A Trooper’s rifle is his best friend, and the military is constantly challenged to design faster, more powerful and more reliable blaster rifles every year. Wielding such rifles and wearing protective battle armor designed by the Republic’s top engineers, the Trooper will not hesitate to step right into the crossfire. Whether storming a base or a battlefield, the Trooper charges into the fight, blaster-rifle blazing, to clear a path for freedom and justice.
Specializations (advanced classes)
Commando
- Heavy Blaster Cannon
- Grenades
- Ranged DPS
Commando Skill Trees
The two Commando skill trees are Gunnery and Combat Medic. The shared Commando and Vanguard skill tree is Assault Specialist.
- Gunnery – Focuses on maximizing the assault cannon’s destructive power.
- Combat Medic – Trains the Commando to provide expert first aid to wounded comrades in the heat of battle.
- Assault Specialist – Teaches explosives and grenades to complement either rifles or heavy cannons.
Vanguard
- Blaster Rifle
- Energy Shields
- Defense Tank
Vanguard Skill Trees
The two Vanguard skill trees are Tactics and Shield Specialist. The shared Vanguard and Commando skill tree is Assault Specialist.
- Tactics – Trains the Vanguard how to more effectively deal with close range combatants.
- Shield Specialist – Powers up the Vanguard’s shield generator to absorb firepower and protect their allies.
- Assault Specialist – Teaches explosives and grenades to complement either rifles or heavy cannons.
Like the Bounty Hunter, the Trooper’s Commando Advanced class now has access to a healing focused skill tree, making the Trooper a completely viable medic. An example ability is an Advanced Medical Probe for quick on the field triage, which can also be upgraded to deploy a temporary defense screen on the target.
Companions
M1-4X
- Assault Droid
- Planet: Nar Shaddaa
- Melee DPS/tank
- Ranged with Blaster Rifle
- Starting Kit: Flamethrower
Tanno Vik
- Species: Male Weequay
- Planet: Balmora
- Melee tank with heavy armor
- Uses a rifle and grenades
Elara Dorne
- Species: Female human
- Planet: Taris
- Ranged, uses blaster pistol
- Heavy armor and healing
- Starting Kit: Medpack
- Crew Skills: +10 Biochem Efficiency, +10 Bioanalysis Efficiency
Aric Jorgan
- Species: male Cathar
- Ranged DPS, uses a sniper rifle
- Heavy armor
- Starting Kit: Concussion Round
- Gifts: Ammunition Belt, Survival Gear, Padded Weapon Case
- Crew Skills: +10 Armstech Efficiency, +2 Diplomacy Critical
Yunn
- Species: male Gand
- Melee DPS
- Medium armor
- Weapon: Electrostaff
C2-N2
This is the Droid that comes with your personal ship. He is a companion but can’t be used for combat. He can only craft and do missions.
Species
Trooper players can be one of the following races:
- Human
- Zabrak
- Mirialan
- Cyborg
Starships
Troopers have access to BT-7 Thunderclap starship.